Ahhh, to bask in the sun with your favourite brew:) I created this miniature version of myself to demonstrate the traditional modelling tools in Maya. I used a UDIM workflow for the UVs and then textured everything up in Substance Painter. I was going for more of a stop-motion / clayish feel, with more tactile fabrics......etc. I've attached some process stills and a rough animation with a render test. I'm not sure when I'll have time to go back and finish things up...maybe in the summer:)