Ma'at

I used mGear Framework for the rigging.

I used mGear Framework for the rigging.

I used xgen igs for the hair.

I used xgen igs for the hair.

THe main displacement maps were done in zbrush, and the more refined textures were completed in Substance.  It would be a lot easier now that you can paint across UDIMs.

THe main displacement maps were done in zbrush, and the more refined textures were completed in Substance. It would be a lot easier now that you can paint across UDIMs.

The initial concept.

The initial concept.

This concept was based on the Egyptian goddess Ma'at, the goddess of Truth, Justice, and Cosmic Order (https://www.britannica.com/topic/Maat-Egyptian-goddess). I used this to practice modeling the human form, and experiment with Marvelous before I try something more complicated.

Date
August 7, 2020