Game of Cheese

I modeled and textured the room in Maya and Substance Painter, but populated it with boxes from Quixel Megascan's Library.

I modeled and textured the room in Maya and Substance Painter, but populated it with boxes from Quixel Megascan's Library.

A little motion test. I did a quick rig using HIK and did a very simple blink test to see how it all held together.

I used Zbrush for the original sculpt, and then textured it in Substance Painter.

I used Zbrush for the original sculpt, and then textured it in Substance Painter.

This little mouse was Bruce Lee inspired from his movie "Game of Death". It was a concept I did a few months ago, and it also gave me a chance to play around with the IGS xgen tools in Maya.

Date
May 8, 2020